ah-- it's similar to polypaint in zbrush, however Zbrush's texture generation depends on the amount of geometry you're working w/-- hence higher sub-d levels or polycounts, the more accurate your painting will be-- w/ 3D Coat, you don't have to worry about that-- it's a per-pixel painting which basically means, you can have any level of quad or triangle count on your model and you can paint a texture map set to any specified map size-- 256, 512, 2048, ect-- and it's just like painting in photoshop-- some of the controls are a little different, but you get hard and soft and texture brushes-- I generally just stick to the basic hard and soft brushes-- you can press "Shift" to blend in between marks you make, and you get color pickers much like Zbrush, PS, and Corel Painter-- I prefer the triangle picker-- you can also set your color picker to an image of so you can color pick straight out of that image... it's really rad--- 3D Coat also has layer functionality like PS-- you can also import multiple meshes and set material IDs to them so that you can export out independent textures if you have multiple textures for the same model.. it has everything I need--
Hey dude, really great work! I just wanted to pass on a little bit of info I heard. I was lucky enough to tour Blizzard's HQ last year and my guide said at one point: "We get tons of artists who apply here and show us portfolios full of amazing renders/models/sketches of Arthas or Thrall or other characters, but what we're really looking for isn't a portfolio of what we already have, we're looking for, say, what the raid bosses or items or chests or even trees are going to look like three expansions from now." I hope that helps! Stay creative! Congrats on the DD!
Oh, and if you ever land an interview with them, remember to dress casual.